
EDUCATION
Concordia University / MFA Intermedia / Montréal, Canada / 2021 ~
Concordia University / BFA Film Animation / Montréal, Canada / 2020
GROUP EXHIBITIONS
Ecologies & Cosmologies: Themed Commission 2022 / Whippersnapper Gallery (Toronto, CA)
Lyman House Exhibition / Bic National Park, Centre d'artistes Caravansérail (Rimouski, CA)
Platforms Project / Ed Video, The Cultural Centre - Charilaou Trikoupi
(Athens, GR)
2021
Living The Virtual / OBORO (Montreal, CA)
Digital Detox / Société des arts technologiques (Montreal, CA)
EDAA Finalists Group Exhibition / Trinity Square Video (Toronto, CA)
2018
Cuccr Residency Exhibition / Vav Gallery (Montreal, CA)
Then, Now, Next: Society For Animation Studies (Montreal, CA)
GRANTS / PRIZES
2021 EQ Bank’s EDAA: Emerging Digital Artists Award (Toronto, CA)
Concordia Merit Scholarship (Montreal, CA)
2020
Degree Honours: With Distinction (Montreal, CA)
Cinema Development Fund (Montreal, CA)
RESIDENCIES
2022Hypercity: Augmented Reality Residency / Long Winter (Toronto, CA)
Ecologies & Cosmologies: Themed Commission / Trinity Square Video, Lakeshore Arts, Whippersnapper Gallery, Critical Distance Centre for Curators, and SpaceMakerII (Toronto, CA)
2021
The Montreal Miami New Narratives Lab / National Film Board of Canada, Mutek, Filmgate, O’Cinema (Montreal, CA + Miami, US)
2019
VAVxCUCCR Residency / Vav Gallery (Montreal, CA)
WORKSHOPS / TALKS / OTHER
2022
Create Your Own Biomorphic World in Blender / Inter Arts Matrix (Kitchener, CA)
Technological Trends: Artistic Freedom in a Digital Space - Arts Ahead: Reawakenings: Art as a Catalyst (Toronto, CA)
ARTX 280: Integrated Studio in Contemporary Art Practices / Concordia University (Montreal, CA)
2021
The XR Projects of the Montréal/Miami New Narratives Lab / MUTEK Forum (Montreal, CA)
IMCA 331: Intermedia and Interventionist Performance Practices / Concordia University (Montreal, CA)
2020
VDEO 350: Video History and Theory / Concordia University (Montreal, CA)
IMCA 210: Intro to Video Production / Concordia University (Montreal, CA)
SCREENINGS
2022 SAT fest / Société des arts technologiques (Montreal, CA)
2019
11th International Inter University Short Film Festival (Dhaka, BA)
Giraf 15 / Possible Worlds Short Pack (Calgary, CA)
Sistership TV / Episode: Blob Descending a Staircase (Ottawa, Ca)
FliQs Film Night (Montreal, CA)
2018
Concordia Film Festival Montreal, CA)
Vid & Sound Bime Pro (Bilbao, SP)
FASA Film Nights (Montreal, CA)
2017 Cold Call Film Festival (Montreal, CA)
PUBLICATIONS
Mutek (2020)
O Cinema (2020)
Filmgate Miami (2020)
Salom Du Livre De Montreal (2020)
L’initiative (2020)
Orca Sound (2020)
Quartier Des Spectacles (2020)
The Concordian (2018)
Vice Magazine (2017)
Vice Magazine (2016)
Medium (2016)
Weird Canda (2016)
SSG Music (2011)
Impose Magazine (2011)
COMMISSIONED
VIRTUAL REALITY / GAMES
2020
Animation / Oceanarium (dir. Paloma Dawkins) / Canada Council for the Arts
2019
Textures / I Am The Blues (VR version, dir. Daniel Cross) / Eye Steel Film
2018
Textures / Dream (dir. Philippe Lambert) / National Film Board of Canada
INSTALLATIONS
2020
Animation / L’Exil Vaut Le Voyage (dir. Félix Dagenai) / National Film Board of Canada, Quartier des Spectacles
FEATURES
2019
Animation, art direction / Dope Is Death (dir. Mia Donovan) - Eye Steel Film
MUSIC VIDEOS
2021
Animation, direction / Ryan Bourne - Hopeless2019
Storyboard / Rufus Wainwright - Trouble In Paradise
︎ SHONEE.OBJ@GMAIL.COM
Shonee (b. Bianca Shonee Arroyo-Kreimes) is a Montreal-based Costa Rican-Canadian digital media artist. She holds a bachelor’s degree in Film Animation from Concordia University, where she is currently an MFA candidate in Intermedia. She is the 2021 recipient of EQ Bank’s Emerging Digital Artists Award and has presented work at MUTEK, National Film Board of Canada, Société des arts technologiques and Filmgate Miami. Growing up on the edge of a rainforest in Costa Rica nourishes her creative practice as her work strives to resurrect the meaning of nature’s place in her own life now as both an urbanite and multidisciplinary artist. Within the virtual worlds she creates, 3D embodiments of organisms borrow shapes, colours, and stories from plants and animals within our own world, while remaining singular. This conscious decision is intended to inspire a newly discovered appreciation of the endangered, non-human world that humanity often takes for granted as her portrayals seek to embody humankind’s seemingly objective and narrow misunderstanding of nature in this time of ecological crisis.